For the assignment we used Sploder to create a relatively detailed plat-former with 3+ levels and lots of room to expand.
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Exploring creative depths |
A lasting journey |
With Sploder I created a game reminiscent of old platformers I played in my youth. Jump up platforms, fighting bad guys or bosses, and solving puzzles with all the room for my own creativity and designer's touch. I've sampled normal, cave and futuristic settings for the three different levels with subtleties added to the backgrounds for examples.
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I've only created one game with 3 levels for the sake of the assignment, however, there is a lot of room to improve and expand on the design I've already created. For example, I could've expanded the cavern stage vertically with more hazards and hostiles to increase difficulty and the amount of strategy needed to play.
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